Vanguards wield battle tactics inherited from the founder of their school, the mythical Yellow Emperor. With their powerful techniques honed through dedicated and arduous training, the Vanguards are valiant protectors with their divine spears and shields. Vanguards are the foremost melee class in Revelation Online. They are resolute in the face of danger and boast an impressive array of defensive abilities.
BASIC INFORMATION[edit | edit source]
PLATE ARMOR AND AN INDOMITABLE WILL
With years of battle experience and dedicated training behind them, those worthy of the Vanguard mantle invariably develop great fortitude and the strength of giants. They are the bravest of all the classes.
THE LEADER & PROTECTOR
On the battlefield or in the wilderness, a Vanguard relies on their extreme survival abilities and control skills to give teammates opportunities to attack, defend a foothold or endure damage.
- Combat Style: Melee physical combat. A wall of steel, an unstoppable warrior.
- Difficulty: Vanguard battle tactics and combat rotations are intuitive and easy to learn.
- Class Advantages: A battle-hardened powerhouse that leads the charge against the mightiest foes and can easily endure long battles.
- Class Disadvantages: Vanguards lack stable attack abilities, so they are not as effective in day-to-day questing as other classes.
- Team Position: A formidable tank, protected by an enormous shield, the Vanguard leads the charge and protects teammates.
- Total Rating:
- Solo Duel: ★★★★
- Team Co-op: ★★★★★
- Leveling Speed: ★★★
- Difficulty: ★★
ABILITIES[edit | edit source]
Each value is based on level 79 and is subject to change through patches.
BASIC ABILITIES[edit | edit source]
|Strike||Deals 53.2% from Physical Attack + 610-746 damage.||5m||-||Instant||0.6s|
|Roundhouse Strike||Deals 162.6% from Physical Attack + 1865-2279 damage to all enemies around the player.
Applies the Bleed debuff that lasts 6 seconds, and deals 39.8% from Physical Attack every 2 seconds.
|Breakthrough||Deals 213.1% from Physical Attack + Physical Defence x 0.9 of damage.
If charged for 0.5 seconds, the skill will push enemies away from the player by 5 meters, and decrease their Attack by 10% for 3 seconds.
|Meat Grinder||Deals 90.6% from Physical Attack + 1039-1270 damage.
Can be used twice consecutively within 2 seconds of the first usage. When used the second time, deals 130.3% from Physical Attack + 1494-1826 damage for 3 seconds.
Knockdown on enemies for 3 seconds.
|Dissection||Deals 170.3% of physical attack + 1953-2387 damage.
Leaves on ground Crack for 5 seconds, which deals 51.1% of physical attack + 586-716 damage every second.
Reduces movement speed by 50% for 3 seconds.
|Leap||Deals 90.9% of physical attack + 1043-1275 damage.
Knockdowns for 3 seconds.
|Switch Stance||In Tank Stance physical defense increases by 2560.
In Tank Stance magic defense increases by 1280.
In Tank Stance movement speed reduces by 50%.
In Tank Stance threat generation increases by 50%.
|Dragon Grip||Interrupts target casting.
Deals 73.5% of physical attack + 843-1030 damage.
|Iron Blood||Increases your maximum health by 3200 and incoming healing by 20%.
Increases teammates maximum health by 1600.
|Sky Roar||Frees from all control effects.
Control immunity for 3 seconds.
|Light Shield||Absorbs 5832 incoming damage, for 3 seconds.
Cannot use other skills.
When shield ends or after reuse, it explodes and deals 258% of physical attack to surrounding enemies.
|Fearless||Attack power and defense increases by 20% for 5 seconds.
In Damage Stance defense decreases and attack power increases by 50%.
In Tank Stance attack power decreases and defense increases by 50%.
SPECIAL ABILITIES[edit | edit source]
|Lightning Break||Deals 294% of physical attack + 3003-3671 damage.
Damage increases by 50% if target have less than 10% health.
Shoots down flying target.
Reduces movement speed by 50% for 5 seconds.
Causes Bleeding, which deals 39.8% of physical attack every 2 seconds over 6 seconds.
|Tornado||Deals 55.4% of physical attack + 566-691 damage every 0.5 seconds for 30 seconds.
Movement speed increases by 30%.
Reduces enemies’ movement speed by 50% for 3 seconds.
|Charge||Deals 138.4% of physical attack + 1414-1728 damage.
Knockdowns enemies for 3 seconds.
|Thousand Cracks||Deals 228% of physical attack + 2329-2846 damage every 0.5 seconds for 3 seconds.
Each hit Knockdowns for 3 seconds.
|Thunder Shake||Deals 162.7% of physical attack + 1661-2031 damage.
Knockdowns enemies for 3 seconds.
|Capture||Pull surrounding enemies.
Deals 425.6% of physical attack + 4347-5313 damage.
Stuns enemies for 3 seconds.
|Gang Member||Self and teammates physical and magic attack increases by 314 for 5 seconds.
Enemies physical and magic attack decreases by 314 for 5 seconds.
Roots enemies for 2 seconds.
In Tank Stance taunt monsters for 5 seconds.
|Absolute Guardian||Deals 58.8% of physical attack + 600-734 damage every second for 10 seconds.
Incoming damage reduces by 50% for 10 seconds.
FLYING ABILITIES[edit | edit source]
|Flying Slam||Deals 87.7% of physical attack + 1006-1230 damage.||5||-||Instant||0.6s|
|Flying Break||Deals 290.5% of physical attack + 3333-4073 damage.
Damage increases by 100% if target have less than 20% health.
|Flying Rotation Cut||Deals 285.1% of physical attack + 3272-3999 damage every second over 3 seconds.
You cannot move during attack.
|Flying Dragon Grip||Interrupts target casting.
Deals 127.5% of physical attack + 1463-1788 damage.
Stuns target for 3 seconds.
|Flying Capture||Pull surrounding enemies.
Deals 170.8% of physical attack + 1960-2395 damage.
Stuns enemies for 3 seconds
|Flying Sky Roar||Control immunity for 5 seconds.
Movement speed increases by 50% for 5 seconds.
PASSIVE ABILITIES[edit | edit source]
|Dragon Power||20% more resources from skills.
Strength, Constitution, Intellect, Spirit and Agility increased by 4%.
|Angry Roar||Resource generation increases by 16% for self and teammates.||30m|
|Body Strenghening||Maximum health increased by 60 for every 10 Strength, Constitution, Intellect, Spirit or Agility.||-|