The Occultist class treads the fine line between Light and Dark in the world of Nuanor. Wielding a powerful scythe and focus, they destroy their enemies from mid to long-range. Being on the threshold of good and evil, the Occultist balances their mind with the spells of both Light and Dark. In Dark stance they become a powerful damage dealer, casting area of effect spells. In Light stance they become powerful healers, aiding their allies with the power of their Light Warden. The Occultist learns to overcome their weaknesses and controls both Light and Dark powers.
Occultists must protect themselves from powerful attacks and need the freedom to cast spells and heals, thus they wear the most flexible of leather armors.
Causes damage to the enemy or recovers HP for friends.
Increases Damage/Healing
1
Creeping Pain
Affixes a Soul Marker on the target unit. This marker will explode after 3seconds and causes either damage to all enemies surrounding the target or healing to all teammates.
Increases damage, healing and state effects.
1
Demon's Rancor
Creates 5 Demon's Rancors and causes continuous, guided shot for 2seconds. Launches a maximum of 5. Demon's Rancor will disappear when manually interrupted or the target dies.
Increases damage and healing effects
1
Grasping Spirits
For 5 seconds, continuously recovers HP for friendly units or deals damage to enemy units in range.
Increases damage and healing
9
Occultist's Will
Releases a light orb that contains Flourish and deals damage or recovery.
Increases Damage/Healing
15
Occultist's Gift
Summons an Occultist's Gift to the target's location. Lasts 300 seconds.
Increases state effects
A maximum of one can exist at any time.
20
Adapt
Switches you from a Light Bringer to Dark Warden state or vice versa and switches Special Skill Points.
Increases state effects
25
Shattered Abyss
Detonates summoned Occultist's Gift
Increases Damage/Healing
35
Gate of Atrophy
Summons a Gate of Atrophy 5 meters in front of you. The Gate of Atrophy lasts 5 seconds and affects all teammates or enemies who pass through it.
Increases state effects
In the Light Bringer state, it summons a Gods' Blessing gate. All friendly units who pass through the gate can earn a Gods' Blessing and all the Gods' Blessing effects.
In the Dark Warden state it summons a Soul Eater gate. Enemies that pass through the gate are debuffed with Soul Eater and suffer Soul Eatereffects.
40
Spirit's Return
Removes control, earns protection and returns you to a location near the totem.
Reduces skill cooldown and increases state effects
Manually removing the Light Pearl can remove controlled states from friendly targets within a 5 meter range.
Manually removing the Dark Pearl can imprison enemies who are in a 5meter range.
45
Demon Shackle
Use Spacetime Field to imprison the target and absorb damage. Light Bringer and Dark Warden states both have different cooldowns for Demon Shackles.
Increases state effects
Use on a fixed target to create a forbidden zone effect. When the forbidden zone disappears or is destroyed, it may cause an explosion and additional effects. While the forbidden zone is in effect, you can also use a skill to detonate it manually.
50
Void Cycle
Removes your control states and makes you switch places with a chosen target.
Reduces skill cooldown time and increases damage and healing effects.
Special Skills
Dark Warden
Icon
Level
Name
Short Description
14
Demon's Touch
Summons Dark Bloodclaws that clench enemies tightly, imprisoning and causing damage to the target and surrounding enemies.
Increases damage
29
Dance of Death
Continuously deals damage to all enemies in the specified area and lasts a maximum of 30 seconds.
Increases damage
37
Siphoning Spirits
Causes continuous damage to an enemy for 3 seconds and converts a part of that damage into HP for you.
Increases damage
49
Archon of Darkness
Archon of Darkness, Dark Warden Morph, Control Immunity
Increases damage
1
Dour Wyrm
Cast a Seal Array and summon a nether dragon. Damages the enemy and prevents them from using Special Skills.
Increases skill damage
Enemies eclipsed by the Seal Array acquire a Special Skill effect.
Seizing Winds
Icon
Level
Name
Short Description
18
Bonds of Light
You can move around while channeling this skill. Connects you with all surrounding teammates and continuously recovers HP and Mana for all involved for 5 seconds. It also reduces incoming damage.
Increases damage and healing effects
34
Arcane Collusion
Strengthens Attack for you and your teammates. Effect lasts 15 seconds for you and 10 for your teammates.
Increases state effects
39
Cunning Transference
Converts all received damage effects into healing effects for you or a teammate for 3 seconds.
Increases the effective time of Cunning Transference.
49
Archon of Light
Archon of Light, Archon of Light incarnate, Control Immunity